NVIDIA OMNIVERSE CREATE App

My character was posed in iClone 7, exported from CC3 using CC3 connector and positioned in a sample project in NVIDIA OMNIVERSE Create app.

 
 
 

Evie and Ellie Dog in NVIDIA OMNIVERSE.

Frame rate insconsistencies as Evie was animated at 60 fps and taken into NVIDIA OMNIVERSE using Reallusion CC3 connector.
Whereas, Ellie dog is animated at 30 fps.
Ellie and the subway train were exported from Unreal Engine.
After reporting to Reallusion, assured a fix is due.

 
 

The Making of Evie and Ellie in Omniverse Create

Evie was created and animated using Reallusion Character Creator + iClone7. She was added to NVDIA Omniverse using CC3 Connector. Ellie dog was added to the Subway in UnrealEngine and exported into Omniverse.

What is NVIDA Omniverse?

NVIDIA Omniverse™ is a powerful multi-GPU real-time simulation and collaboration platform for 3D production pipelines based on Pixar's Universal Scene Description and NVIDIA RTX™technology.

Omniverse consists of 5 key parts: Nucleus, Connect, Kit, Simulation and RTX Renderer. These components along with connected third party digital content creation (DCC) tools and additional connected Omniverse microservices make up the full Omniverse ecosystem.

Omniverse Nucleus offers a set of fundamental services that allow a variety of client applications, renderers, and microservices to share and modify representations of virtual worlds.

Nucleus operates under a publish/subscribe model. Omniverse clients can publish modifications to digital assets and virtual worlds to the Nucleus Database (DB) or subscribe to their changes. Changes are transmitted in real-time between connected applications. Digital assets can include geometry, lights, materials, textures and other data that describe virtual worlds and their evolution through time.

Nucleus servers can be shared with other users. Admin controls should be strictly set if you plan to do this.

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